![]() ![]() Recommended Team → 4 Mystics and 2 Nursesġ. I use 4 mystics and 2 nurses with heal stones equipped which clear the waves up to 100 easily.Mystics deal very high base damage with their Area of Effect damage at this point of the game, dealing about 20-21 damage to all targets.Nurses are useful as their base MP is high which makes Heal Stone get a lot of uses.Don't bother with carpenters either, they only get strong after Dimension 6 when their ability gets x4 through a quest.Don't buy or care about miners, they are mostly useless for progression until Dimension 10.At a 20 hp heal base for 1mp, it is excellent for the first three dimensions. For healing/sustain you'll use the Heal Stone on your characters.As you go through the tutorial runs and unlock the base structures, you'll want to get several stool, table and bed upgrades from the Tavern.Many rare items intentionally omitted from my runs can make runs much easier such as the Skull Blade, Ossein Armor, Star Gems, Vampire Armor, and many more.“HP requirement” also includes effective HP gained from damage reduction gear.This included additional time to try to explore D7 boss's additional attacks and such. My runthrough involved less than 30 hours over the course of 1 week to get to the 11th dimension without a clock.A full runthrough is also altered by how many battle credits are used too. Only the 15 battles from the trial clock are used. Runs don't buy the clock to simulate F2P playthrough to reach D11.I use just high drop rate items and easy item crafts (iron/bronze/silver ore) to further show that you don't have to spend extra time farming the gear to push. Runs try to avoid using rare weapons and gear for the most part. ![]() Some fights naturally go over those requirements only because some bosses are undertuned in my opinion. All runs try to fight the boss with the minimum requirements, even under the requirements to show the boss can still be defeated. ![]()
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